FOUR IN THE MAZE · ONE POT ON THE FLOOR
After 45 seconds the side tunnels open.
Reach one and you leave with your bag, minus 10%.
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Four players, one maze, two minutes. The entry fees are lying on the floor as dots. You are not racing to survive. You are racing to the food.
They do not think alike. Learning the difference is the whole skill curve.
BLAZEComes straight at you, always. The only one you can read.
PINCHAims four tiles ahead of you. Runs you into corners you picked yourself.
DRIFTPlays off Blaze's position. Arrives from the side you were not watching.
LUGHunts you up close and loses interest at range. Harmless until he is not.
Arrow keys or WASD on a keyboard. Swipe anywhere on the board on a phone, or use the pad below it.
Nothing is minted here. Every dollar that leaves a room came from a player who walked into it, which is the reason this does not collapse the way reward token games do.
Every ghost you catch inside the same eight seconds doubles: $0.57, then $1.14, then $2.27. After 45 seconds everything pays one and a half times, then double for the last half minute. That redistributes the $18 towards the players who stay in. It never adds to it.
Entry is paid in $PAC, so anyone arriving with SOL triggers a market buy on the way in. Then 6% of every pot is burned forever. Supply falls and demand rises on the same number: rooms played. It is not a promise and not an emission schedule.
$PAC is never handed out as a reward. It is only ever bought. Payouts come from the pot the four players funded, so there is nothing to farm and nothing to dump. A room nobody plays costs the token nothing at all.
Entry at $5, $25 and $100. Three and no more, because splitting players across a dozen rooms leaves every one of them empty, and that kills a game like this long before the token does.
Nothing inside the maze. Speed and nerve are not for sale, and a game where the biggest wallet moves faster is a game the good players leave. What it changes is the cost of playing and the room you are allowed to sit in.
Someone playing thirty rooms a day saves real money by holding, every day. That is a reason to keep the bag rather than flip it.
What you are playing is a working prototype. The maze, the ghosts, the bag and the economy are real and finished. The four player rooms, the wallet and the token are the next build.
Paying to play for money is not legal everywhere. Check the rules where you live before you put anything in.